Miyanaga Saki is a high school freshman who doesn’t like mahjong. Ever since she was a child, she would lose her New Year’s gift money during her family mahjong game. If she won, her parents would be upset, and if she lost, well, she lost. As a result, she’s learned to play in such a way that her score always remains plus/minus zero: not good enough to win, but not bad enough to lose. When we meet her, she’s being dragged to her school’s mahjong club by an old friend. How will a girl who hates mahjong, yet has become adept at the game as a result of her upbringing, survive in this environment?
Although Haimura Kiri appears to be an ordinary boy, he has an insatiable desire to cut other people's hair. His world changes when he encounters Mushiyanokouji Iwai, known as the "Hair Queen," who is bound by an inherited curse that prevents her from cutting her own hair. Kiri discovers that his specialized scissors, the "Dansai Bunri no Crime Edge," are the only tools capable of trimming Iwai's locks. However, their fateful meeting sparks a deadly game, pitting Kiri against a group of killers wielding cursed weapons known as the "Killing Goods," all intent on assassinating the "Hair Queen." Kiri must protect Iwai at all costs, as the ruthless game begins.
Mishima Kanji is a reporter for the Weekly Times, which mainly deals with gossip. He feels a sense of emptiness and discomfort as he spends his days chasing celebrity scandals, without a shred of the journalistic spirit he aspired to. One day, Mishima goes to Amagasaki to pick up a certain person under the direction of chief editor Nagasawa Asuka. Nagasawa sends him off as a chance to fulfill Mishima's former wish to "see a world you wouldn't see if you lived a normal life," but what awaits him is Keijirou Kihara, a man who is now a renowned figure in all areas of the underworld, politics, and entertainment, as well as an urban legend among informers, known as "Informer."
As the vampire Zach nears the end of his search for his lost love, he finds himself looking upon an old house in the middle of a quiet Japanese town. In it reside 3 people — an old lady and her granddaughters. Despite sharing neither their lifespan nor their sense of values, he decides to live with them. And as time goes by, he learns what it means to be human, leafing through the stories in the life of the woman he holds dear.
In another world, a state called the Anglo Empire conquers other nations. The women of those conquered nations have two choices: To marry into an imperial family, or to die. At the heart of the Imperial Palace, five stunning beauties collide in a sexy, violent contest to win the Prince's hand.
King Kushihiko, the younger brother of the king, who was born with a disability affecting one side of his body, receives a gift from the empire at his inauguration as commander of the Royal Guard. It is Arame, a female slave wearing a bear mask. She was a fearsome criminal who led a rebel army in the empire. Unwillingly becoming her guardian, Kushihiko finds himself living a strange life with her, unaware that this encounter marks the beginning of the king's death and a tumultuous conspiracy. In the chaotic, dawning kingdom, the jesters dance. Like a tragedy. Like a comedy. A spectacular court drama revolving around the throne!
It has been 150 years since the Declaration of Victory by Women. Since then, all men have been reduced to slaves, forced to serve, obey, and satisfy women. In this matriarchal society, the story unfolds of a slave who fights to build a nation where men and women can coexist. Stimulation and pleasure! A fetishistic dystopia of the near future, soaked in lust!
One day, a crack suddenly appeared in the sky. Magatama (evil spirits) spilled out from it, transformed into demonic corpses using living creatures as vessels, and began attacking the human world. Orbs appeared to counter these, and those who obtained them became Slayers, tasked with protecting this world. Arata, an 11-year-old boy, obtained the jet-black Orb of Soot, which is not one of the five Slayer attributes. An outcast who cannot be assigned to any attribute, Arata honed his power to control soot, which eventually became a weapon that would shake the world.
After that day, Neri Oishi made a firm decision to avoid making any friends. As a fifteen-year-old student who plays for Hakuunzan Private Academy Middle School's volleyball team, which is renowned for producing exceptional players, Neri deliberately holds herself back. She refuses to reveal that she had previously captained an elementary school team that came second in a national tournament. Despite her heavy involvement in the sport, Neri doesn't want to push herself too hard. However, why does she persist in playing volleyball? Brace yourself for an exciting volleyball series!