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With only his colossal mechanical robot companion, Yukio, as his sole possession, the cautious Tetsuo announced his intention to make a friend. The two valiantly fought extraterrestrial monsters, earning the moniker of "saviors." However, after a decade of absence, Tetsuo was shocked to find Earth transformed into the hazardous Snowball Earth. What had befallen humanity during his absence? Could he keep his promise to Yukio and protect them?
The "lost" stories of Ghost in the Shell can be found in Ghost in the Shell 1.5: Human-Error Processor. These tales were crafted by Shirow Masamune after completing the original manga and before creating the acclaimed Ghost in the Shell 2: Man-Machine Interface. Until now, these stories were not previously published together. Human-Error Processor focuses on the everyday battles of Section 9 agents as they combat technocrime. This entry to the franchise has the same mind-bending cyber madness one would expect from Ghost in the Shell, but in a police-procedural setting, complete with action and suspense.
Hisashi Sawamura, an inspector in the police squad, finds himself entangled in a case involving a series of murders, putting the lives of his family in peril. The second volume of this series features a one-shot called "Girl and Killer" (Onna to Koroshiya), and also includes the "Bokura wa Shinyuu to Iu Karada de" series.
A 4-panel comic strip showcases the daily activities of the C³ club members.
Kairu Mitsushima, a middle-aged fighting game player who had his life changed after meeting Daigo Umehara, a “living legend” of the world of fighting games, is reincarnated into another world after a traffic accident…This world turns out to be a heroic world where battles are fought using fighting-game knowledge and techniques…!?
It is impossible for an older sister to despise her younger sibling. Without exception, every older sister in the world cherishes her younger sister. Personally, I am Sakura Shima, blessed with an adorable sister who is one year my junior. Our sisterly antics have been the topic of conversation in the yuri comedy genre.
There is a tent by the abandoned theme park where it is rumored that a magician resides. There are whispers that his magic is real and captivating. Before every show, the magician asks his audience a question: "Do you believe in magic?" Yoon Ah-ee's life is consumed by the struggle of poverty. She spends her time working, studying, and caring for her younger sister with their parents nowhere in sight. The magic that once was a wonder to her now remains a distant memory. Her classmate, Na Il-Deung, is equally skeptical of magic and believes that the key to life lies in securing a good education. However, after a chance encounter with the magician in the abandoned theme park, Ah-ee's life turns on its head. Annarasumanara will take you on a journey of self-discovery and transformation. The story is filled with philosophical depth, warmth, and moving explorations of what it means to become the person you aspire to be.
One fateful night, Nishina Airi, a second-year high school student, is kidnapped and awakens to find herself trapped in a strange and secluded place. Along with fellow students from her school, she is coerced into participating in a harrowing game called the "Werewolf Game." This game is a deadly competition that forces "Werewolves" and "Villagers" to confront each other, commit murder, and follow strict rules that are punishable by brutal deaths for those who rebel. Trembling with fear and dread, the students brace themselves for the terrifying ordeal ahead.
The Shinano river region faced numerous challenges during the Shouwa era in Japan, including harsh winters, poor crop yields, and menacing wolves that troubled the locals for centuries. In such difficult circumstances, young girls with limited career opportunities, such as factory work or prostitution, suffered the most. Despite this trying backdrop, one young woman, Takano Yukie, dared to defy society's strict moral codes and struggled to find her place in the world. Renowned for their work on "Lady Snowblood," Okazaki Hideo and Kamimura Kazuo have brought Takano Yukie's spellbinding journey of personal discovery to life through dramatic and captivating illustrations. Through their art, they have woven a fascinating tale of a woman seeking her true identity.
Yuugo Beppu is a highly skilled individual with a proficiency in negotiation and mediation. He possesses fluency in five languages, employs Socratic wit effectively, and displays an exceptional comprehension of human character. Furthermore, his impressive international network amplifies his capabilities, making him a formidable force to contend with.
In a world where men are scarce, women yearn for more than just sustenance and physical gratification. Here, a particular sword holds immense sway, and in such an extraordinary setting, an audacious captain-knight has emerged. Vilified by her enemies and respected by her peers, she embodies the gallantry and protection associated with knights, making her an emblematic figure for society.