A young knight from a destitute noble family trying to live up to the ideals of a true knight, and leaves to learn form a much older knight. 7 Years go by and........
Femrude is picked up by the legendary Fenrir as a baby. Originally Japanese, the reborn 12-year-old spends his days being spoiled by his beloved new mother, while being brought up with lots of love. <br><br>To give back to his precious family, he reproduces Japanese cuisine in this new world, one dish after another. To his surprise, not only his mother (Fenrir), but also the beastmen living in this world love his food. <br>Solving problems one after another with his honest, gentle character, and the skills to attract both races, he aims to become a bridge between the humans and the beastmen!<br><br>Even magicians will jump! This fluffy gourmet fantasy is about to start!
The story centers around Keiichirou, a young man who lives alone in his house. He went through a lot of pain in his life, ever since an accident that happened three years ago. One rainy day, he finds a little girl, drenched from the rain, inside his home. She is named Flower, and so begins the life for these two unlikely protagonists.
Hiromu is a kid who is slow and bad in sports; despite that, he really wants to do sports. After a day full of failures trying to get to a sports club, he gets to the ping pong club. In the ping pong club he meets someone named Kawazue who is the ace, and he tells Hiromu he can’t join the club, because he probably failed every other club and is underestimating the ping pong club. A friend of Hiromu called Otome who wants Hiromu to get into a club merges in the middle of the conversation and has a match against Kawazue for Hiromu joining the club, but she loses. After that, and a lot of begging, Hiromu plays against Kawazue. If he loses, Otome becomes the ping pong club manager. He almost loses, but than he remembers he always gives up and it’s time to stop giving up. Then he shows wits when Kawazue was about to go, Kawazue got back to the game, just to fall for a smash counter Hiromu who never before played ping pong set up for him, and so he got a point… And entered the ping pong club. Summary by ThE WoRm.
Taking place on the fictional continent of Elibe and stars Roy, the son of Fire Emblem protagonist Eliwood. Roy leads the League of Lycia's army against the forces of the militant country of Bern shortly after his father falls ill. The story begins when King Zephiel, ruler of the kingdom of Bern, finishes the brutal conquest of Ilia and Sacae and sets his sights on Lycia. With the war coming to his own country, Roy is sent home to lead Pherae's army to oppose Bern, but soon after he meets Guinevere, the princess of Bern and Zephiel's younger sister, who has escaped from her homeland to search for a way to stop the imminent war between Bern and Lycia. Upon the death of marquess Hector, Roy carries on the Lycian League and makes many promises: to protect Princess Guinevere and Hector's beloved daughter, the mage Lilina, and most importantly, to save the entire continent from Zephiel's mysterious thirst for world domination. But this story's hero is Al, son of a Bernian blacksmith. After turning 15 he left his home with his father's sword to go on an adventure in this continent bound for war. Side story of Fire Emblem ~ The Binding Blade (Gameboy Advance Videogame).
Jio is a young magic user whose goal is to one day become the greatest magic user in the world! He lives a sheltered life with his master Iregaura, until the events of one day leave him to journey out into the world alone. Jio, whose magical specialty is making flowers bloom, has a lot to learn about the world outside his home, but he is still determined to achieve his goal!
The Shiranoi family has made a living for generations as exorcists, borrowing the power of the Ayakashi that resides in a sword. However, the protagonist Kei was unable to draw the sword during childhood and was rejected by her father, Ryuichi, who claimed she was not worthy of becoming the next head of the family. But hidden within her father's actions is a certain secret...
Minori is the manager of her high school's baseball club, which has been defunct up until five years ago. Even now, it's a little rough, since there currently are no seniors in the club at all! None of the second year players know why the club closed so many years ago, or about the baseball history all their fathers share...
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Takeru, who just graduated from middle school, learns that his father has suddenly remarried. While being happy for him, Takeru leads, what he believes to be a boring life. His only hobby is taking pictures of things he finds 'nice' with his cell phone. Upon entering high-school, he is taking pictures of some Cherry Blossoms, when he sees a strange foreign girl and accidentally snaps a picture of her. And thus begins Takeru's interesting new high school life.
From ANN: Kaname Okiura, a student of Prefectoral Umineko Shougyou High ("Umisho" for short), joined the school's swimming club in order to learn how to swim, but the club is filled with weirdos, let alone teaches him swimming. Then, a sunny, happy-go-lucky girl named Amuro Ninagawa who was transferred from Okinawa joined the club. Her extraordinary underwater speed and unorthodox swimming style (plus her personal habit of nude swimming—a powerful magnet to teenage boys) surprised every club member, especially Okiura, because she reminds him of a mermaid-like creature he saw only once in his early childhood.