A series of mysterious murders all surround a video tape. Supposedly, anyone viewing this tape will die within 7 days. Reporter Reiko Asakawa, an aunt to one of the victims, decides to do a story on this tape. Upon viewing it however, she finds she has more to worry about than whether her boss will like her story or not... As she begins to experience horrifying visions, she comes to realize that she has no other choice but to find a way to break this horrible curse... or die.
Born to a loveless, arranged union, Miyo Saimori's life was marred by misfortune. Her mother's death left her father free to bring in his lover and daughter, Kaya, turning Miyo into nothing but a servant. To add to her woes, Kaya inherited the family's coveted psychic gifts while Miyo was without any. Years of servility taught her to bear the pain diligently and obey without a murmur. Thus, it came as no surprise when she was promised in marriage to Kiyoka Kudou, a notorious military captain known for his cruelty towards women. She expected that her future would be from the frying pan into the fire until she wed the captain. Contrary to her expectations, she discovered he was kind-hearted, and their love was everlasting, bringing joy and happiness which lasted a lifetime.
Akira Shiroyanagi, a master of logic puzzles, and several others are plucked from modern-day Japan and thrown into an unfamiliar room. Shackles firmly around their wrists, they are informed that no one will miss them because the world believes they have died, and they are now test subjects for revolutionary research. This research involves abilities that can enhance a person's capabilities and bend reality itself. Although dread fills most people's hearts, Akira finds the challenge exhilarating. All of them receive a unique ability that no one else possesses and are immediately thrown into a range of trials. The challenges range from one-on-one duels to enormous battle royales, with even death being a possibility. As the group struggles to come to terms with their precarious situation, Akira is determined to outsmart anyone who stands in his way and uncover the secrets of this mysterious organization.
After witnessing the murder of a dear one and battling for her own life, Yona is left in a state of shock. With the aid of Hak, she escapes the palace and encounters difficulties trying to stay alive without being caught by her adversaries. However, as all available routes are uncertain, where will this princess in exile find solace?
Himuro, an office worker, is part of a supernatural race with unique abilities that inadvertently turn his colleagues into icicles with his unwavering focus. Despite his icy powers, Himuro is a warm and friendly person who loves flowers and cats but cannot get too close to either. Fuyutsuki, one of his coworkers, holds a special place in Himuro's heart. She is a peaceful woman who excels at providing simple solutions to his unusual issues. Whenever Fuyutsuki helps him, an emotional blizzard erupts in Himuro's heart, causing him to overlook the literal snowstorms he creates on the office floor. Thanks to his frigid temper tantrums, everyone but Fuyutsuki is aware of Himuro's feelings. Nonetheless, fueled by deep affection and desire, Himuro will stop at nothing to win her heart.
The daughter of a duke, Catarina Claes, at the age of eight, suffers a head injury that leads to a startling realization - she has recollected memories of a past life, and she now finds herself trapped in a world resembling the otome game she once played, where she is tasked with being the game's antagonist. In every possible conclusion, whether it be exile or death, Catarina is faced with a tragic end. Using her knowledge of how the game plays out, Catarina must do everything within her power to shape her destiny. From honing her farming skills to befriending each character that crosses her path, she's up for the task, and over the years, everything seems to go according to plan. But then, Catarina realizes the mistake she made in her previous life - she never finished the game before dying, and this oversight could now undo all of her hard work since a new covert route presents itself.
The origins of Kujaku, a mystical youth with extraordinary paranormal abilities, remain unknown. He was born under a foreboding prophecy and raised by holy men who instilled in him principles of virtue. However, Siegfried von Mittgard, a corrupt man intent on becoming the ruler of the earth known as the 'Regent of Darkness', covets Kujaku's powers and has commanded his ruthless followers to kill him before he uncovers his true destiny. Thus, Kujaku must unravel the mystery of his past before his immense strength consumes him.
22 years ago, Yokohama experienced an inexplicable seismic occurrence that led to its separation from mainland Japan and its ascent into the sky. Over time, a certain section of the inhabitants procured unprecedented abilities that were distinct to their temperaments, and they came to be known as Alters. These Alters plunged the formerly prosperous city into chaos. Currently, as Yokohama recovers, the Alters are divided into two factions - the HOLY, an organization with ethical principles and a plan to restore order, and those who intend to subjugate the weaker, regular populace. In the midst of this tension, Kazuma, a robust Alter who values himself and an orphan girl Kanami, finds himself stranded. He distrusts both groups and is oblivious to the fact that he may hold the key to achieving harmonious coexistence.
An ambitious and young Ashikawa-gumi yakuza syndicate member, Nitta's life takes an unexpected turn when an oval-shaped object appears out of nowhere in his apartment. The object houses a young girl named Hina with formidable telekinetic powers. Hina's expressionless demeanor and threatening display of powers force Nitta to allow her to live in his apartment. As they become roommates, they face multiple dangers. The story comprises of 32 additional chapters.
The story follows Takeru, a typical Japanese high school girl raised by nuns in a Buddhist convent. Despite being plagued with recurring nightmares triggered by the Witchblade's call, she feels an uncanny connection to the mystical gauntlet known as Oni no te ("Hand of Oni"). The artefact is safely kept hidden in a box within the temple, but Takeru's lineage has a mysterious link to the Oni legend, heightening her fascination for the Witchblade. However, her life takes a thrilling turn when she unexpectedly comes across the Witchblade and becomes its new bearer. Witchblade Takeru, created by Kobayashi Yasuko and illustrated by Sumita Kazasa, was serialized in Akita Shoten's Champion Red magazine in March 2006. The series pays homage to the American Comic book series authored by Marc Silvestri and David Wohl, with Sumita's art style adding an intriguing erotic twist.
Spider-Man saves Yu, a timid boy from Ohakama City—only for a villain to activate a device that merges Yu and the hero together!
Daiki Morishita was just a typical high school student until he was transported to a fantastical realm where he managed to vanquish the Demon King. After completing his quest, he yearned for the taste of his mother's delicious home-cooked meals. Upon returning to the real world, he was surprised to find that he had brought back an extraordinary item from the realm he had visited.